LeafBranchGames
LeafBranchGames
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Unreal Engine free assets July 2024
In this episode we take a cursory glance at the new assets available for free in the month of July for 2024.
The assets this month are:
World Director NPC - PRO
Stylized Landscape 5 Biomes
Mega Magic VFX Bundle
Mediterranean Coast
Ultimate Character
Join the Discord server here: discord.gg/zBeebU7uv3
Support the work of LeafBranchGames on Patreon here: www.patreon.com/LeafBranchGames
Переглядів: 2 194

Відео

500 free animations motion matching project - Unreal Engine 5.4
Переглядів 3 тис.21 день тому
In this video we take a first look at the new free motion matching project showing best practices using 500 free animations. Motion matching project documentation: dev.epicgames.com/documentation/en-us/unreal-engine/game-animation-sample-project-in-unreal-engine Join the Discord server here: discord.gg/zBeebU7uv3 Support the work of LeafBranchGames on Patreon here: www.patreon.com/LeafBranchGames
Unreal Engine free assets June 2024
Переглядів 2,2 тис.Місяць тому
In this episode we take a cursory glance at the new assets available for free in the month of June for 2024. The assets this month are: Science Fiction Valley Town Ultimate Weapon Customization System Lookout Tower Low Poly Viking Top-Down Interiors Adventurer's Inventory Kit Join the Discord server here: discord.gg/zBeebU7uv3 Support the work of LeafBranchGames on Patreon here: www.patreon.com...
Import Sketchfab models (Bite sized) - Unreal Engine 5
Переглядів 597Місяць тому
In this episode we take a look at how you can import models from Sketchfab easily to use inside Unreal engine 5. Bite sized playlist: ua-cam.com/play/PLNBX4kIrA68kB2gLPsCVnDHetTZQ0qre5.html Join the Discord server here: discord.gg/zBeebU7uv3 Support the work of LeafBranchGames on Patreon here: www.patreon.com/LeafBranchGames
Inverting normals in Unreal Engine (Bite sized) - Unreal Engine 5
Переглядів 684Місяць тому
In this episode of bite sized I show how you can invert normals on a mesh inside of Unreal engine without having to take the model back into blender. Bite sized playlist: ua-cam.com/play/PLNBX4kIrA68kB2gLPsCVnDHetTZQ0qre5.html Join the Discord server here: discord.gg/zBeebU7uv3 Support the work of LeafBranchGames on Patreon here: www.patreon.com/LeafBranchGames
Unreal Engine free assets May 2024
Переглядів 1,9 тис.Місяць тому
In this episode we take a cursory glance at the new assets available for free in the month of May for 2024. The assets this month are: Tokyo Stylized Environment Replicated Grab System Environments Bundle (6 Maps) Modular Sci-Fi Indoor/Outdoor environment pack Advanced Flock System Join the Discord server here: discord.gg/zBeebU7uv3 Support the work of LeafBranchGames on Patreon here: www.patre...
How to build an enemy Health bar in Unreal Engine 5 the right way - Tutorial
Переглядів 2,4 тис.2 місяці тому
In this episode we look at how you can create a health bar for an enemy that makes use of the same system as your player. Aign mesh to camera tutorial: ua-cam.com/video/dce1n6Ojss8/v-deo.html by @RVillani Link to health bar tutorial: ua-cam.com/video/bdsROh8mQZk/v-deo.html Link to replication tutorials: ua-cam.com/video/QW_eROeV5WA/v-deo.html ua-cam.com/video/Bt1bVq0gRPI/v-deo.html Join the Dis...
Unreal Engine free assets April 2024
Переглядів 2,3 тис.3 місяці тому
In this episode we take a cursory glance at the new assets available for free in the month of April for 2024. The assets this month are: Ancient Golem Clay Forest Village Pack Gothic Cathedral Asset Pack Watermills / Nature Environment Clouds Lighting System Join the Discord server here: discord.gg/zBeebU7uv3 Support the work of LeafBranchGames on Patreon here: www.patreon.com/LeafBranchGames
Easy Control rig in 5.4 - Unreal Engine 5 tutorial
Переглядів 5 тис.3 місяці тому
In this tutorial we take a look at the modular control rig in UE 5.4 preview. Join the Discord server here: discord.gg/zBeebU7uv3 Support the work of LeafBranchGames on Patreon here: www.patreon.com/LeafBranchGames
Easy animation retarget in 5.4 - Unreal Engine 5 tutorial
Переглядів 9 тис.3 місяці тому
In this tutorial we take a look at the upgraded retargetting in UE 5.4 preview. Mixamo: www.mixamo.com Retarget tutorial: ua-cam.com/video/7m0GIqp1wS0/v-deo.html Join the Discord server here: discord.gg/zBeebU7uv3 Support the work of LeafBranchGames on Patreon here: www.patreon.com/LeafBranchGames
Great content creators #7 - Alex Forsythe - Unreal Engine
Переглядів 1,4 тис.3 місяці тому
In this series we take a look at some of the greatest content creators out there related to Unreal Engine. In this episode we take a look at Alex Forsythe. You can find his channel here: www.youtube.com/@AlexForsythe Great content creator playlist: ua-cam.com/play/PLNBX4kIrA68nNmiUEl79NYZJIeL62NuH4.html Join the Discord server here: discord.gg/zBeebU7uv3 Support the work of LeafBranchGames on P...
Unreal Engine free assets March 2024
Переглядів 2,8 тис.4 місяці тому
In this episode we take a cursory glance at the new assets available for free in the month of March for 2024. The assets this month are: Ultimate Farming Renovation simulator Primitive Characters (Pack) Modular Medieval Town with Interior DLC In Blueprints V3 Join the Discord server here: discord.gg/zBeebU7uv3 Support the work of LeafBranchGames on Patreon here: www.patreon.com/LeafBranchGames
Creating Helldivers 2 Stratagem system - Unreal Engine 5
Переглядів 3,9 тис.4 місяці тому
In this tutorial we will be creating a very powerful and easy to use stratagem system. Download project files from Patreon here: www.patreon.com/posts/lbg-stratagem-99310321 Let's create systems playlist: ua-cam.com/play/PLNBX4kIrA68lvWElEzhRaCOtCjZ7L05xv.html Join the Discord server here: discord.gg/zBeebU7uv3 Support the work of LeafBranchGames on Patreon here: www.patreon.com/LeafBranchGames
Creating the ultimate save system - Unreal Engine 5
Переглядів 15 тис.4 місяці тому
In this tutorial we will be creating a very powerful and easy to use save system. Let's create systems playlist: ua-cam.com/play/PLNBX4kIrA68lvWElEzhRaCOtCjZ7L05xv.html Join the Discord server here: discord.gg/zBeebU7uv3 Support the work of LeafBranchGames on Patreon here: www.patreon.com/LeafBranchGames
10 tips and tricks to improve your game development - Unreal Engine 5
Переглядів 3,1 тис.4 місяці тому
In this episode of be a better game dev, we will be looking into some tips to improve your game dev efficiency. Be a better game dev playlist: ua-cam.com/play/PLNBX4kIrA68nX9tTCMbuBM8up9JVq29fv.html Join the Discord server here: discord.gg/zBeebU7uv3 Support the work of LeafBranchGames on Patreon here: www.patreon.com/LeafBranchGames
Adjustable Fire Embers(Niagara) + free download - Unreal engine 5
Переглядів 1,7 тис.4 місяці тому
Adjustable Fire Embers(Niagara) free download - Unreal engine 5
Unreal Engine free assets February 2024
Переглядів 2,6 тис.5 місяців тому
Unreal Engine free assets February 2024
Improve UI debugging with Widget Reflector - Be a better game dev
Переглядів 1,8 тис.5 місяців тому
Improve UI debugging with Widget Reflector - Be a better game dev
UE5 Understanding UI Bindings - Be a better game dev
Переглядів 8 тис.5 місяців тому
UE5 Understanding UI Bindings - Be a better game dev
How to improve your debugging skills - Be a better game dev
Переглядів 4,1 тис.5 місяців тому
How to improve your debugging skills - Be a better game dev
UE5 Understanding Pure Functions - Be a better game dev
Переглядів 4,3 тис.5 місяців тому
UE5 Understanding Pure Functions - Be a better game dev
Unreal Engine free assets January 2024
Переглядів 9 тис.6 місяців тому
Unreal Engine free assets January 2024
UE5 Understanding Delay - Be a better game dev
Переглядів 7 тис.6 місяців тому
UE5 Understanding Delay - Be a better game dev
UE5 Understanding Tick - Be a better game dev
Переглядів 10 тис.6 місяців тому
UE5 Understanding Tick - Be a better game dev
UE5 Understanding hard and soft references - Be a better game dev
Переглядів 30 тис.6 місяців тому
UE5 Understanding hard and soft references - Be a better game dev
Unreal Engine free assets December 2023
Переглядів 3,2 тис.7 місяців тому
Unreal Engine free assets December 2023
How to create a Loading screen - Unreal Engine 5
Переглядів 10 тис.7 місяців тому
How to create a Loading screen - Unreal Engine 5
How to create a character selection - Unreal Engine 5
Переглядів 9 тис.7 місяців тому
How to create a character selection - Unreal Engine 5
Adding skippable intro cinematics (Bite sized) - Unreal Engine 5
Переглядів 1,4 тис.7 місяців тому
Adding skippable intro cinematics (Bite sized) - Unreal Engine 5
Creating a custom splash screen (Bite sized) - Unreal Engine 5
Переглядів 1,1 тис.7 місяців тому
Creating a custom splash screen (Bite sized) - Unreal Engine 5

КОМЕНТАРІ

  • @nexus1g
    @nexus1g День тому

    Can I access owning instance variables within the state machine? I want two blueprints to be able to communicate states between each other through event dispatchers to set flags and then change animation states based on those bool flags. However, even making the class variable public doesn't make it visible to the animation blueprint for PaperZD. Am I just barking up the wrong tree to do what I'm trying to do?

  • @TraZix
    @TraZix День тому

    Thanks for sharing. I’m a Level Designer currently trying to improve my Blueprint skills and I see so many scrappy tutorials out there that provide solutions to things that are feasible for only simple prototypes. Once it’s time to make a fully optimized game, that code becomes very inefficient.

    • @LeafBranchGames
      @LeafBranchGames День тому

      You are very welcome. Yes, on small scale, many things are doable. But as part of a greater whole, many things need to be avoided or at least taken into consideration to not create massive technical debt.

  • @kellowattentertainment
    @kellowattentertainment 2 дні тому

    Absolutely amazing. It works perfectly, even if the AI Character child class has different health widgets. I checked. I created an AI Character Base Class and made children, Boss Base Class, regular enemies base class, NPC Base and Companions base. They inherit from the Base AI. You are hands down the greatest. I have a question though

  • @d3master100
    @d3master100 2 дні тому

    For some reason when do this in a top down game mode where click is the action to move it only allows me to click once after loading the character? any ideas on a fix for this?!? Thank you!

  • @PotateCG
    @PotateCG 2 дні тому

    For those still Struggling with the opacity problem, I created a function in W_CardHand called CardOpacityPatch In the function I ran a for each loop on the CardWidgetRef to set render Opacity 1 Then I override the Ondrop fuction on W_CardHand to call CardOpacityPatch And then I did the same in the OnDrop function in W_CardHUD Seem like it fixed everything

  • @olliverkatana4168
    @olliverkatana4168 2 дні тому

    Epic's just love creating mind-blowing puzzles with each version of the engine ))

  • @john-thejohn-johnson4403
    @john-thejohn-johnson4403 3 дні тому

    How expensive on memory is to have widget references as variables? I have about 5 references of UI stuff on my character and i cant help but feel bad about it.

  • @nastenkaoo
    @nastenkaoo 4 дні тому

    your tutorials are so valuable, thanks very much. I expect to make a video about Steam Online Subsytem on future, if you want to make that. Thanks again, you are the best!

  • @ninjamoomoos4676
    @ninjamoomoos4676 4 дні тому

    Hello, great video but just have one question Is there a way I can change back to the original character? Like change to a different character but still have the ability to change back whenever needed?

    • @LeafBranchGames
      @LeafBranchGames 4 дні тому

      Sure, just change the class or mesh depending on how you made your system.

  • @silentwindstudio
    @silentwindstudio 4 дні тому

    What worries me is that this method only translate words 1:1, it does not take into consideration the dialogue context. What if we have complex dialogue lines?

    • @LeafBranchGames
      @LeafBranchGames 3 дні тому

      Not sure where you got that idea from.

    • @silentwindstudio
      @silentwindstudio 3 дні тому

      @@LeafBranchGames well, in the video you show only words being collected and translated one by one. Maybe I'm missing something.

    • @LeafBranchGames
      @LeafBranchGames 3 дні тому

      @@silentwindstudio No, I show variables being collected. A variable can contain one word, two words, a hundred words.

    • @silentwindstudio
      @silentwindstudio 3 дні тому

      @@LeafBranchGames In this case forget everything I said, my mistake lol

    • @LeafBranchGames
      @LeafBranchGames 3 дні тому

      @@silentwindstudio 👍

  • @deralufe9094
    @deralufe9094 4 дні тому

    Is there a chance in the future of you showing, how to make efficient and optimised crowds of NPCs? Or can you recommend a tutorial, since there are a lot but I dont know which one to choose.

    • @LeafBranchGames
      @LeafBranchGames 3 дні тому

      Hmm, I would say the likelyhood is low for that unfortunately. But I can put it on my list and we shall see.

  • @Drakuba
    @Drakuba 4 дні тому

    thanks for expansive review this month. NPC director was the one i thought would be usefull in the game im working on, but as you shown not all is gold that glitters

  • @MrArshaX
    @MrArshaX 4 дні тому

    It was the most comprehensive tutorial I've seen. Thank you.

  • @GiulianoVenturo
    @GiulianoVenturo 4 дні тому

    Damn thanks for giving a full review for each asset. I mean other channels just make a "fast showcase" (I don't think is necessary "wrong" tho). But you make like a debugging and then show your opinions, really appreciate your work!!! thank you for the video

  • @Ares9323
    @Ares9323 4 дні тому

    These free assets are always so disappointing... I wish you worked for epic and did these checks before selecting them 😅

    • @LeafBranchGames
      @LeafBranchGames 3 дні тому

      Haha, no there is an idea. Pitch it to them to give me a Q&A free asset picker. ;)

  • @mobildisko579
    @mobildisko579 4 дні тому

    A handful of useless garbage again

  • @Hadley_Creations
    @Hadley_Creations 4 дні тому

    I watched your assessment of the free assets and was left wondering how it is that I haven't seen your work before. I get up each month after the free assets are released and go straight to the UA-cam assessments. Your assessment today is simply the best I have ever watched and I just subscribed for that reason. I am very much a part time hobbyist, still struggling with the intricacies of Unreal Engine. Your assessments were comprehensive and extremely useful to a person in my position. Starting in August, your review will be the first one I look for and I will also be going through your other videos to see what you have done that may be helpful. Thank you for providing such a useful review.

    • @LeafBranchGames
      @LeafBranchGames 4 дні тому

      Thank you for the thorough feedback. I am very happy to hear it was useful information to you. Your future support is also very much appreciated! :)

  • @dwain.d
    @dwain.d 5 днів тому

    We are overdue for another cathedral.

  • @Lukyan
    @Lukyan 5 днів тому

    Hello, thank you very much for making this video! It's been great and easy to follow along. Do you also have a video for how to make a working vehicle with a physics system? I am trying to make a game where you can operate vehicles with semi-realistic driving.

    • @LeafBranchGames
      @LeafBranchGames 5 днів тому

      I have a video that shows you the basics of setting up a chaos vehicle (not everythings, but enough to get started and finishing it). Those use physics and can be tweaked and tuned in a bunch of different ways for different end results.

  • @88FlyingHigh88
    @88FlyingHigh88 5 днів тому

    Yeah, I can't see myself ever using the World Director, nothing is more annoying than vague test results and you can't even achieve remotely what was claimed in their own demo maps

    • @LeafBranchGames
      @LeafBranchGames 5 днів тому

      For sure. Maybe there is some nische use case. But hte creator should really have done a better job providing information on the product so we know what to expect or done more real world accurate information on the numbers and usage.

  • @tigerija
    @tigerija 5 днів тому

    Awesome review. Feels like quality assurance review, lol. Really good job man!

  • @kellowattentertainment
    @kellowattentertainment 5 днів тому

    The issue I have with most Blueprint and completed projects assets is that they do not show you how to implement them into your projects.

    • @LeafBranchGames
      @LeafBranchGames 5 днів тому

      That is true for sure. This blueprint project is trying to be too much. Probaly to lure in beginners that don't know what they want or need. So it is more a project you build upon rather than implement into another project. So the opposite of flexible and modular.

    • @kellowattentertainment
      @kellowattentertainment 4 дні тому

      @@LeafBranchGames Exactly. Even the inventory system for last month. It's beautiful, however, how do you implement it? I checked the owners channel and nothing on how to change anything and to make it your own

    • @LeafBranchGames
      @LeafBranchGames 4 дні тому

      @@kellowattentertainment Yeah, it is unfortunate, for sure.

    • @kellowattentertainment
      @kellowattentertainment 4 дні тому

      I have an idea for a tutorial. For the inventory system asset from last months supply, could you do tutorials on how to build such a system? You already have the assets at your disposal. So technically, the only thing you'll be showing is the blueprint code.

    • @LeafBranchGames
      @LeafBranchGames 4 дні тому

      @@kellowattentertainment Those systems are fairly large and take a very long time to make. Also, the people who miss that month of the free asset can not follow along using the same visual assets.

  • @emirisik
    @emirisik 5 днів тому

    Hahaha I love how you're lost for words for the last asset... Great vid as usual!

  • @tuwumuch
    @tuwumuch 5 днів тому

    dissappointing drops this month...

    • @LeafBranchGames
      @LeafBranchGames 5 днів тому

      For some of the assets sure. But they are free, so even just one or a few gets some use in a project it has value, right?

    • @tuwumuch
      @tuwumuch 5 днів тому

      @@LeafBranchGames I guess so man. Last one was really high quality, but I could not use them; this is something I could've used but I could not use x(

    • @LeafBranchGames
      @LeafBranchGames 5 днів тому

      @@tuwumuch Hopefully Epic scrutinize assets more in the future so we get better quality options.

  • @Radwalls
    @Radwalls 5 днів тому

    Always appreciate your honesty and sober view on these packs!

  • @VRhinoFX
    @VRhinoFX 5 днів тому

    Hi, I'm the owner of Mega Magic VFX Bundle Asset pack. First of all thank you for your precious comments & feedback about my product and I think that you made very accurate comments about it. Only a few misunderstandings happened about them I guess. Like naming of the aura pack because I thought they would be used with characters as their power up skills etc. And this applies to other packs as you said since VFX is something that everyone finds a different way to use them. Loved the video!

    • @LeafBranchGames
      @LeafBranchGames 5 днів тому

      Hello Rhino! Glad to hear you liked the video and the honest opinion. Keep up the good work!

    • @mobildisko579
      @mobildisko579 4 дні тому

      What did they offer you?

    • @LeafBranchGames
      @LeafBranchGames 4 дні тому

      @@mobildisko579 What did who offer whom?

    • @mobildisko579
      @mobildisko579 4 дні тому

      @@LeafBranchGames I wonder how much Epic Games paid to the person selling the asset package?

    • @LeafBranchGames
      @LeafBranchGames 4 дні тому

      @@mobildisko579 Each market seller that agrees to put up an asset gets 7500 dollars regardless of how many times it gets downloaded during the free month.

  • @dav1dparker
    @dav1dparker 5 днів тому

    I actually needed one of these "magic" effects. So that one is good. Everything else is pretty meh in my opinion.

    • @LeafBranchGames
      @LeafBranchGames 5 днів тому

      Glad to hear you found some useful value from the monthly rotation!

  • @mwwoggy
    @mwwoggy 5 днів тому

    Thanks for the vid Heads up: your SFX drowns out your voice while your looking at the Ultimate (hahaha) Character system

    • @LeafBranchGames
      @LeafBranchGames 5 днів тому

      Thanks, yeah I still have to do some adjustments to my settings. Everything is messed up since having moved.

  • @ThePeurderien
    @ThePeurderien 5 днів тому

    Thanks for the review. I really like when you take the time to dig into the code to provide us with the best informations about the products

    • @LeafBranchGames
      @LeafBranchGames 5 днів тому

      I try my best. I only have a small amount of time to try and get as good of an idea of the assets as I can. Sometimes I get things wrong, but I think I am fairly accurate for the most part.

  • @Outrack
    @Outrack 5 днів тому

    Huh, and here I thought being in an echo chamber was a metaphorical thing.

  •  5 днів тому

    thanks for the vid!

  • @VictorGO86
    @VictorGO86 5 днів тому

    man, if you want to take an advice, you have to improve your audio. Thanks for the video!

    • @LeafBranchGames
      @LeafBranchGames 5 днів тому

      I just moved. I have not managed to setup my audio like before yet.

  • @CRUMVIII
    @CRUMVIII 5 днів тому

    The ultimate character one really confused me at first at what its purpose was.

  • @johnnyque7684
    @johnnyque7684 6 днів тому

    After you add a new MapKey, how do you set the properties for that key (for example, setting "Is Player Mappable" option to true)? I tried setting the struct value from the output of the MapKey node, but it doesn't work.

  • @charlesscholton5252
    @charlesscholton5252 7 днів тому

    Thank you for making this useful tutorial.

  • @Emir69666
    @Emir69666 7 днів тому

    Hi, I wanna build an mmorpg game to play with my friends but I don’t have any ue/c++ experience. Which of your tutorials should I watch and in what order ? I’ve found your tutorials the most useful and detailed compared to others so I hope you’ll give an idea on what path should I follow

  • @mariolamperti8551
    @mariolamperti8551 8 днів тому

    hi, could you also make a tutorial for costumize them?, for example changing the material of each character with a different UI? I tried using your metod but I don't know if create X widgets (for each character) or create a widget using Data Table's information that change for every character for example I seen that on w_CharacterSelection>Default>Row Name you cuold modify every button but I need that I need to modify it through the previous selection for example click Leila>open wCharacterSkinSelection>and view Leila's skins (which are different buttons that set the material) but if you click on vader you see the same widget but the Default>Row Name are different , can you help me ? i'm desperate anyway, great tutorial!!!

    • @LeafBranchGames
      @LeafBranchGames 8 днів тому

      The same way you have different images for the different characters, all stored in a data table, the same way you would add any other aspect you want to be individually different between them.

  • @ItzA1fie
    @ItzA1fie 9 днів тому

    i imported it and where it says scene i cant do anything with it, cant click into it, put it in the world nothing

    • @LeafBranchGames
      @LeafBranchGames 9 днів тому

      Try doing it with some different asset and see if it is an issue with the specific one you picked. Because I have never had any issues.

  • @IamSH1VA
    @IamSH1VA 11 днів тому

    This just breathes life into the scene, thanks

  • @wdavis81x
    @wdavis81x 11 днів тому

    me: i need to rework my character select screen to be leaner and more modular. leaf: i got youuu. hell yea. just what i was looking for.

  • @qasimimtiaz697
    @qasimimtiaz697 12 днів тому

    can you please guide me on how to save the level name if you have multiple levels in your game

  • @HighLammer
    @HighLammer 12 днів тому

    very good

  • @littlemanul
    @littlemanul 12 днів тому

    You cannot imagine how much this helped me. Ive been stuck on this for a week and i finnaly found this video which solved it. Thank you so much man!

    • @LeafBranchGames
      @LeafBranchGames 12 днів тому

      Do be careful with this technique though. It is not recommended as best practice. It can have consequences depending on what you are doing.

  • @JWitty18
    @JWitty18 12 днів тому

    how would you create the charge attack for a 3d character in a 3d world. I don't seem to have a 'Jump Node' is where I am getting stuck

    • @LeafBranchGames
      @LeafBranchGames 12 днів тому

      No, a normal animation blueprint state machine does not have a jump node. That is specifically for paperzd. But there is really no difference from how you can create a jumping animation state. You have a start, a loop and an end: ua-cam.com/video/TjOnYjCiMmw/v-deo.html

    • @JWitty18
      @JWitty18 12 днів тому

      @@LeafBranchGames Hey thanks for the quick response! More so looking to create a "charge attack" would you recommend still doing in state machine and just go from "Idle node" to "PreCharge" to "Charge" to "Released" then back to "Idle" (if that makes sense)?

    • @LeafBranchGames
      @LeafBranchGames 12 днів тому

      @@JWitty18 It completely depends on the project and how the architecture of the attacks and such are setup to work and interact with other aspects of the game. You can make use of the animation state tree and see if that suits you, if not, you can always code a state machine for your specific purpose to have it more custom.

  • @inulloo
    @inulloo 12 днів тому

    Thank you !

  • @Hettrick
    @Hettrick 13 днів тому

    Hey ! Really great tutorial, the explanations are really clear !! I'm just wondering why the maps aren't really in the center of the screen but a little to the right. I've tried using the viewport size instead of the widget but the problem remains the same. When I print the size, I get a number larger than the actual size of my screen? For example, my screen is 1920*1080px but the widget size is 2080.

    • @LeafBranchGames
      @LeafBranchGames 13 днів тому

      The maps are not in the center?

    • @Hettrick
      @Hettrick 13 днів тому

      @@LeafBranchGames ok I don't know why I said the maps lol. I wanted to say the cards.

    • @LeafBranchGames
      @LeafBranchGames 12 днів тому

      @@Hettrick The position of the cards will be determined by the card hand widget, which will be determined by the anchor or position it has in the HUD space.

    • @Hettrick
      @Hettrick 12 днів тому

      @@LeafBranchGames I put the anchor to be all the bottom of my screen but my card hand is not centered which is very strange. There is a small offset to the right.

    • @LeafBranchGames
      @LeafBranchGames 12 днів тому

      @@Hettrick Start debugging the values for different parts until you find a value that is not as centered as you expect it to be.

  • @virusfs2929
    @virusfs2929 13 днів тому

    Please if possible make tutorials to make game like tomb raider/uncharted with interactive cinematics and interactive cutscenes enemy etc also make it for beginner friendly ❤ so much people are waiting like me

    • @LeafBranchGames
      @LeafBranchGames 13 днів тому

      This sounds like what you are after: ua-cam.com/video/_12OBDLAMFI/v-deo.html

  • @paudius
    @paudius 14 днів тому

    If anyone struggling with the opacity problem here is the Solution in extreme detail. 1. In W_card Create a function override "On drop". 2. In the function. Call Drag stopped (dragged card will be to self) > From self set render opacity back to 1 > return node 3. In the Card Hand Widget create another "ondrop" override function. 4. In the Ondrop function drag "card widget ref" array, set a for loop > on each loop set render opacity to 1. On complete connect for each loop complete to return node. That is all you have to do to get everything working.

  • @mazzzzed
    @mazzzzed 15 днів тому

    Is there is a way to replicate pawn possession?

    • @LeafBranchGames
      @LeafBranchGames 14 днів тому

      Depends on what you mean. I feel like you may be asking the wrong question, because possession replication should not be an issue.

  • @HenrikMakesGames
    @HenrikMakesGames 15 днів тому

    Can bindings still work for an options menu that does not run in real time?

    • @LeafBranchGames
      @LeafBranchGames 15 днів тому

      What kind of menu do you imagine exists outside of real time?

    • @HenrikMakesGames
      @HenrikMakesGames 6 днів тому

      @LeafBranchGames Sorry I wasn't clear, I mean that I use bindings in my settings menu to display the current graphics setting, vsync, etc. I might be wrong but I think it doesn't matter because the settings menu isn't constantly loading during gameplay

    • @LeafBranchGames
      @LeafBranchGames 6 днів тому

      ​@@HenrikMakesGames That is possibly the worst situation to have them. You will maybe change one settings every few seconds at most, but every single setting will be checking the value 100 times per second. So 1 update was needed but you had thousands of thousands of updates happening. You may or may not notice the performance hit, because your screen might not have much to display, but why would you even consider doing that?

    • @HenrikMakesGames
      @HenrikMakesGames 5 днів тому

      @@LeafBranchGames I followed a shitty tutorial before I found yours 😢